Designing an Accessible Font Exploration Interface

DURATION

4 weeks

TEAM

Lan-Ting K, Smridhi G, Simran K, Gloria Y, Nandita M

CLIENT

Cooper Hewitt

SERVICE

Accessibility

TOOLS

Figma, Voice Over, Hume AI

Long Story Short

Bungee is a chromatic display font in Cooper Hewitt's digital collection, but its web-based tester was built entirely around visual interaction, leaving users with visual impairments unable to engage with it.

In this project, I redesigned the interface to meet WCAG standards, replacing inaccessible controls with keyboard-navigable alternatives and adding audio feedback to turn a visual-only experience into a multisensory one.

Outcome

Unfolded Control Panel

Simplified the interface by removing unnecessary collapsible sections to improve visibility and reduce interaction steps.

Accessible Color Picker

Replaced the default color picker with a swatch-style interface that supports keyboard navigation and screen reader access.

Guided Tutorial

Designed contextual onboarding for both first-time and returning users, with support for hover, focus, and an optional tutorial panel.

From Visual to Multisensory

Introduced audio feedback to let users perceive typographic changes not only visually, but also through sound.

Problem

A font tester that only works if you can see it

Bungee is a modular, chromatic display font in Cooper Hewitt's digital collection. Its web-based tester lets users layer colors, change orientations, and create typographic compositions, but every interaction relies on visual input. Users with visual impairments have no way to engage with it. With nearly 20 million Americans affected by visual impairments, this is a significant gap in museum digital accessibility.

Design Decision

Unfold the control panel for keyboard access

The collapsed panel required extra clicks and couldn't be navigated by keyboard. I unfolded it, mapped a logical tab order, and wrapped the interface in a semantic <form> so users can trigger actions without tabbing through every element.

Replace the color picker with labeled swatches

The original picker relied on dragging within a visual spectrum, making it impossible to navigate without sight. I replaced it with a labeled swatch grid and added HEX/RGB input for custom colors.

Add audio to bridge the visual gap

Descriptions alone can't capture the feel of a visual design. Audio feedback lets users hear how the font changes as they adjust parameters.

Guide every visitor through onboarding

Interactive digital works aren't always intuitive for museum visitors. I designed a contextual tutorial triggered on both hover and keyboard focus, with an optional panel for returning users.

Conclusion

Beyond the screen, beyond the visual

This project was a unique opportunity for me to design within a museum context. While I truly enjoyed creating a multisensory experience, the process also revealed areas for improvement that I look forward to exploring in future projects.

Here are some future steps:

01 Describe color more expressively. Instead of "orange," something like "orange sunset on the beach" helps users feel the color, not just identify it.

02 Design gender-neutral sound. Voice and audio cues should feel expressive without reinforcing stereotypes.

03 Expand beyond keyboard. Bungee will be displayed at Cooper Hewitt in person. Other forms of interaction may change how visitors engage with it in a physical space.

©lantingko | all rights reserved | 2026

©lantingko | all rights reserved | 2026